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SPM WikiAdditional MathematicsChapter 18: Kinematics of Linear Motion

Chapter 18: Kinematics of Linear Motion

Master linear motion concepts, equations of motion, and calculus-based kinematics with comprehensive SPM exam strategies.

Chapter 18: Kinematics of Linear Motion

Overview

Kinematics is the branch of physics that studies motion without considering the forces that cause it. This chapter explores linear motion, displacement, velocity, and acceleration using both algebraic and calculus-based approaches. Mastery of kinematics is essential for understanding motion in physics, engineering, and real-world applications ranging from vehicle dynamics to projectile motion.

Learning Objectives

After completing this chapter, you will be able to:

  • Define and differentiate between displacement, velocity, and acceleration
  • Apply equations of motion for constant acceleration
  • Use calculus to derive and solve kinematic equations
  • Analyze motion graphs and interpret their meaning
  • Solve problems involving projectile motion and free fall

Key Concepts

18.1 Basic Kinematic Quantities

Displacement

Displacement (s) is the change in position of an object. It is a vector quantity with both magnitude and direction.

Definition:

Displacement=Final PositionInitial Position=Δs=sfsi\text{Displacement} = \text{Final Position} - \text{Initial Position} = \Delta s = s_f - s_i

Vector Nature:

  • Magnitude: Distance from start to end point
  • Direction: From initial to final position
  • Path independent: Only depends on start and end points

Units: meters (m), kilometers (km), etc.

Velocity

Velocity (v) is the rate of change of displacement with respect to time.

Average Velocity:

vavg=ΔsΔt=s2s1t2t1v_{\text{avg}} = \frac{\Delta s}{\Delta t} = \frac{s_2 - s_1}{t_2 - t_1}

Instantaneous Velocity:

v=dsdt=limΔt0ΔsΔtv = \frac{ds}{dt} = \lim_{\Delta t \to 0} \frac{\Delta s}{\Delta t}

Key Properties:

  • Vector quantity (has magnitude and direction)
  • Speed is the magnitude of velocity
  • Positive when moving in positive direction
  • Negative when moving in negative direction

Units: meters per second (m/s), kilometers per hour (km/h), etc.

Acceleration

Acceleration (a) is the rate of change of velocity with respect to time.

Average Acceleration:

aavg=ΔvΔt=v2v1t2t1a_{\text{avg}} = \frac{\Delta v}{\Delta t} = \frac{v_2 - v_1}{t_2 - t_1}

Instantaneous Acceleration:

a=dvdt=d2sdt2a = \frac{dv}{dt} = \frac{d^2s}{dt^2}

Types of Acceleration:

  • Positive acceleration: Velocity increasing in positive direction
  • Negative acceleration: Velocity decreasing or increasing in negative direction
  • Deceleration: Negative acceleration (slowing down)

Units: meters per second squared (m/s2s^2)

18.2 Equations of Motion for Constant Acceleration

Five Basic Equations

For motion with constant acceleration a:

  1. Velocity-Time Relationship:
v=u+atv = u + at
  1. Displacement-Time Relationship:
s=ut+12at2s = ut + \frac{1}{2}at^2
  1. Velocity-Displacement Relationship:
v2=u2+2asv^2 = u^2 + 2as
  1. Average Velocity Formula:
s=(u+v)2×ts = \frac{(u + v)}{2} \times t
  1. Displacement Formula (No Time):
s=vt12at2s = vt - \frac{1}{2}at^2

Where:

  • u = initial velocity (m/s)
  • v = final velocity (m/s)
  • a = constant acceleration (m/s2s^2)
  • s = displacement (m)
  • t = time (s)

18.3 Motion Graphs

Displacement-Time Graphs

Key Features:

  • Slope: Represents velocity (v=dsdtv = \frac{ds}{dt})
  • Curvature: Indicates acceleration presence
  • Straight line: Constant velocity (zero acceleration)
  • Horizontal line: Zero velocity (at rest)

Interpretation:

  • Positive slope: Moving in positive direction
  • Negative slope: Moving in negative direction
  • Zero slope: At rest
  • Increasing slope: Increasing velocity (positive acceleration)
  • Decreasing slope: Decreasing velocity (negative acceleration)

Velocity-Time Graphs

Key Features:

  • Slope: Represents acceleration (a=dvdta = \frac{dv}{dt})
  • Area under curve: Represents displacement (s=vdts = \int v \, dt)
  • Straight line: Constant acceleration

Interpretation:

  • Positive velocity: Moving in positive direction
  • Negative velocity: Moving in negative direction
  • Zero velocity: At rest
  • Positive slope: Positive acceleration
  • Negative slope: Negative acceleration

Acceleration-Time Graphs

Key Features:

  • Area under curve: Represents change in velocity (Δv=adt\Delta v = \int a \, dt)
  • Constant line: Constant acceleration
  • Zero line: No acceleration

Interpretation:

  • Positive acceleration: Velocity increasing
  • Negative acceleration: Velocity decreasing
  • Area above t-axis: Positive change in velocity
  • Area below t-axis: Negative change in velocity

18.4 Calculus-Based Kinematics

Differentiation Relationships

Rate of Change Relationships:

dsdt=v(t)(velocity is derivative of position)\frac{ds}{dt} = v(t) \quad \text{(velocity is derivative of position)} dvdt=a(t)(acceleration is derivative of velocity)\frac{dv}{dt} = a(t) \quad \text{(acceleration is derivative of velocity)} d2sdt2=a(t)(acceleration is second derivative of position)\frac{d^2s}{dt^2} = a(t) \quad \text{(acceleration is second derivative of position)}

Physical Interpretation:

  • First derivative: Instantaneous rate of change
  • Second derivative: Rate of change of rate of change
  • Higher derivatives: Jerk, snap, etc.

Integration Relationships

Accumulation Relationships:

v(t)=v0+0ta(t)dt(velocity accumulation)v(t) = v_0 + \int_0^t a(t) \, dt \quad \text{(velocity accumulation)} s(t)=s0+0tv(t)dt(position accumulation)s(t) = s_0 + \int_0^t v(t) \, dt \quad \text{(position accumulation)}

Where:

  • v0v_0 = initial velocity at t=0
  • s0s_0 = initial position at t=0
  • Integration constants determined by initial conditions

Important Formulas and Methods

Key Motion Formulas

ScenarioFormulaApplication
Constant accelerationv = u + atVelocity change over time
Constant accelerations = ut + ½at2t^2Displacement with time
Constant accelerationv2v^2 = u2u^2 + 2asVelocity-displacement relationship
Average velocitys = ½(u + v)tWhen acceleration constant
Free falla = -g ≈ -9.8 m/s2s^2Gravitational acceleration

Problem-Solving Strategies

Step-by-Step Approach:

  1. Identify known quantities and unknown
  2. Choose appropriate equation(s)
  3. Draw motion diagrams when helpful
  4. Solve systematically
  5. Check units and reasonableness

Graph Analysis:

  1. Read values directly from graphs
  2. Use slopes and areas for derived quantities
  3. Sketch graphs from equations when needed

Solved Examples

Example 1: Basic Motion with Constant Acceleration

A car starts from rest and accelerates uniformly at 2 m/s2s^2 for 10 seconds. Find: a) Final velocity b) Distance traveled c) Average velocity

Solution:

Given: u = 0 (starts from rest), a = 2 m/s2s^2, t = 10 s

a) Final velocity:

v=u+at=0+2×10=20m/sv = u + at = 0 + 2 \times 10 = 20 \, \text{m/s}

b) Distance traveled:

s=ut+12at2=0+12×2×102=100ms = ut + \frac{1}{2}at^2 = 0 + \frac{1}{2} \times 2 \times 10^2 = 100 \, \text{m}

c) Average velocity:

vavg=st=10010=10m/sv_{\text{avg}} = \frac{s}{t} = \frac{100}{10} = 10 \, \text{m/s}

Or using average velocity formula:

vavg=12(u+v)=12(0+20)=10m/sv_{\text{avg}} = \frac{1}{2}(u + v) = \frac{1}{2}(0 + 20) = 10 \, \text{m/s}

Example 2: Motion with Different Acceleration Phases

A train accelerates from rest at 1 m/s2s^2 for 20 seconds, then maintains constant velocity for 30 seconds, then decelerates at 2 m/s2s^2 until stopping. Find: a) Maximum velocity b) Total distance traveled c) Total journey time

Solution:

Phase 1: Acceleration u1u_1 = 0, a1a_1 = 1 m/s2s^2, t1t_1 = 20 s v1v_1 = u1u_1 + a1t1a_1t_1 = 0 + 1 × 20 = 20 m/s (maximum velocity) s1s_1 = u1t1u_1t_1 + ½a1t12a_1t_1^2 = 0 + ½ × 1 × 20² = 200 m

Phase 2: Constant velocity v2v_2 = 20 m/s, t2t_2 = 30 s s2s_2 = v2t2v_2t_2 = 20 × 30 = 600 m

Phase 3: Deceleration u3u_3 = 20 m/s, a3a_3 = -2 m/s2s^2, v3v_3 = 0 t3t_3 = (v3v_3 - u3u_3)/a3a_3 = (0 - 20)/(-2) = 10 s s3s_3 = u3t3u_3t_3 + ½a3t32a_3t_3^2 = 20 × 10 + ½ × (-2) × 10² = 200 - 100 = 100 m Or using v2v^2 = u2u^2 + 2as: 0 = 20² + 2(-2)s3s_3 ⇒ 4s3s_3 = 400 ⇒ s3s_3 = 100 m

Answers: a) Maximum velocity = 20 m/s b) Total distance = s1s_1 + s2s_2 + s3s_3 = 200 + 600 + 100 = 900 m c) Total time = t1t_1 + t2t_2 + t3t_3 = 20 + 30 + 10 = 60 s

Example 3: Calculus-Based Motion

The position of a particle is given by s(t) = t3t^3 - 6t2t^2 + 9t + 2, where s is in meters and t in seconds. Find: a) Velocity and acceleration functions b) When the particle is at rest c) When the particle changes direction d) Total distance traveled in first 5 seconds

Solution:

a) Velocity and acceleration functions:

v(t)=dsdt=3t212t+9v(t) = \frac{ds}{dt} = 3t^2 - 12t + 9 a(t)=dvdt=6t12a(t) = \frac{dv}{dt} = 6t - 12

b) When the particle is at rest (v(t) = 0):

3t212t+9=03t^2 - 12t + 9 = 0 t24t+3=0t^2 - 4t + 3 = 0 (t1)(t3)=0(t - 1)(t - 3) = 0 t=1s or t=3st = 1 \, \text{s or } t = 3 \, \text{s}

c) When the particle changes direction:

  • At t = 1 s: v changes from positive to negative
  • At t = 3 s: v changes from negative to positive

d) Total distance traveled in first 5 seconds: Position at key times:

s(0)=2ms(0) = 2 \, \text{m} s(1)=16+9+2=6ms(1) = 1 - 6 + 9 + 2 = 6 \, \text{m} s(3)=2754+27+2=2ms(3) = 27 - 54 + 27 + 2 = 2 \, \text{m} s(5)=125150+45+2=22ms(5) = 125 - 150 + 45 + 2 = 22 \, \text{m}

Calculate distance traveled:

  • 0 to 1 s: 62=4m|6 - 2| = 4 \, \text{m}
  • 1 to 3 s: 26=4m|2 - 6| = 4 \, \text{m}
  • 3 to 5 s: 222=20m|22 - 2| = 20 \, \text{m}
  • Total distance = 4+4+20=28m4 + 4 + 20 = 28 \, \text{m}

Example 4: Projectile Motion

A ball is thrown vertically upward with initial velocity 30 m/s. Find: a) Maximum height reached b) Time to reach maximum height c) Total time of flight d) Velocity when it returns to original position

Solution:

Take upward as positive, a = -g = -9.8 m/s2s^2

a) Maximum height reached: At maximum height, v = 0

v2=u2+2asv^2 = u^2 + 2as 0=302+2(9.8)s0 = 30^2 + 2(-9.8)s 19.6s=90019.6s = 900 s=90019.645.92ms = \frac{900}{19.6} \approx 45.92 \, \text{m}

b) Time to reach maximum height:

v=u+atv = u + at 0=309.8t0 = 30 - 9.8t t=309.83.06st = \frac{30}{9.8} \approx 3.06 \, \text{s}

c) Total time of flight:

ttotal=2×tmax height=2×3.066.12st_{\text{total}} = 2 \times t_{\text{max height}} = 2 \times 3.06 \approx 6.12 \, \text{s}

(Or calculate time to return: s = 0 = 30t - ½ × 9.8t2t^2 ⇒ t = 30/4.9 ≈ 6.12 s)

d) Velocity when it returns to original position: By symmetry, velocity when returning = -30 m/s (same magnitude, opposite direction)

Example 5: Relative Motion

Two cars A and B are moving in the same direction. Car A has velocity 60 km/h and car B has velocity 80 km/h. If car B starts 1 km behind car A, how long does it take for car B to catch up to car A?

Solution:

Convert to same units: 60 km/h = 60,000 m/h = 1000 m/min, 80 km/h = 80,000 m/h = 1333.33 m/min

Relative velocity = velocity of B - velocity of A = 1333.33 - 1000 = 333.33 m/min

Distance to catch up = 1 km = 1000 m

Time = distance / relative velocity = 1000 / 333.33 ≈ 3 minutes

Example 6: Motion with Air Resistance

A skydiver falls from rest. Initially acceleration is 9.8 m/s2s^2 due to gravity, but as velocity increases, air resistance increases. If the acceleration is given by a(t) = 9.8 - 0.1v, where v is velocity in m/s: a) Find the velocity function v(t) b) Find the terminal velocity c) Find the displacement function s(t)

Solution:

a) a = dv/dt = 9.8 - 0.1v This is a first-order linear differential equation.

Solve: dv/dt + 0.1v = 9.8 Integrating factor: e^(∫0.1 dt) = e^(0.1t)

Multiply: e^(0.1t) dv/dt + 0.1e^(0.1t)v = 9.8e^(0.1t) d/dt [ve^(0.1t)] = 9.8e^(0.1t)

Integrate: ve^(0.1t) = 98e^(0.1t) + C v = 98 + Ce^(-0.1t)

Initial condition v(0) = 0: 0 = 98 + C ⇒ C = -98 v(t) = 98(1 - e^(-0.1t)) m/s

b) Terminal velocity: lim(t→∞) v(t) = 98 m/s

c) s(t) = ∫v(t) dt = ∫98(1 - e^(-0.1t)) dt = 98[t + 10e^(-0.1t)] + C s(0) = 0: 0 = 98[0 + 10] + C ⇒ C = -980 s(t) = 98t + 980e^(-0.1t) - 980 meters

Mathematical Derivations

Derivation of Kinematic Equations

Starting with constant acceleration a: v = u + at (definition of acceleration)

Integrate velocity to get displacement: s = ∫(u + at) dt = ut + ½at2t^2 + C If s(0) = 0, then C = 0, so s = ut + ½at2t^2

Eliminate time: From v = u + at, t = (v - u)/a Substitute into s = ut + ½at2t^2: s = u(v - u)/a + ½a(v - u)²/a2a^2 = (uv - u2u^2)/a + (v2v^2 - 2uv + u2u^2)/(2a) = (2uv - 2u2u^2 + v2v^2 - 2uv + u2u^2)/(2a) = (v2v^2 - u2u^2)/(2a) Therefore: v2v^2 = u2u^2 + 2as

Derivation of Terminal Velocity

For motion with air resistance proportional to velocity: ma = mg - kv (where k is drag coefficient)

At terminal velocity, a = 0: 0 = mg - kv_term v_term = mg/k

Real-World Applications

1. Transportation and Vehicle Dynamics

Automotive Engineering:

  • Acceleration and braking analysis
  • Fuel efficiency optimization
  • Safety systems design

Example: Calculate stopping distance for a car traveling at 60 km/h with deceleration 8 m/s2s^2.

2. Aerospace Engineering

Flight Dynamics:

  • Aircraft takeoff and landing
  • Rocket trajectory optimization
  • Orbital mechanics

Example: Determine the acceleration needed for a rocket to reach escape velocity.

3. Biomechanics

Human Movement:

  • Athletic performance analysis
  • Rehabilitation programs
  • Ergonomics

Example: Analyze the optimal throwing angle for maximum range in sports.

4. Civil Engineering

Structural Design:

  • Building sway calculations
  • Bridge vibration analysis
  • Earthquake resistance

Example: Calculate the natural frequency of a building to avoid resonance.

Complex Problem-Solving Techniques

Problem: A particle moves along a straight line with acceleration a(t) = 6t - 2, where t is in seconds and a in m/s2s^2. If initial velocity is 4 m/s and initial position is 5 m, find:

a) Velocity and position functions b) Times when velocity is zero c) Total distance traveled in first 5 seconds d) Maximum displacement from origin in first 5 seconds

Solution:

a) v(t) = ∫a(t) dt = ∫(6t - 2) dt = 3t2t^2 - 2t + C v(0) = 4: C = 4 v(t) = 3t2t^2 - 2t + 4

s(t) = ∫v(t) dt = ∫(3t2t^2 - 2t + 4) dt = t3t^3 - t2t^2 + 4t + D s(0) = 5: D = 5 s(t) = t3t^3 - t2t^2 + 4t + 5

b) v(t) = 0: 3t2t^2 - 2t + 4 = 0 Discriminant = (-2)² - 4(3)(4) = 4 - 48 = -44 < 0 No real solutions, particle never comes to rest.

c) Since velocity is always positive (minimum v at t=1/3: v(1/3) = 3(1/9) - 2(1/3) + 4 = 1/3 - 2/3 + 4 = -1/3 + 4 = 11/3 > 0), distance = displacement. Distance traveled = |s(5) - s(0)| = |125 - 25 + 20 + 5 - 5| = 120 m

d) Find critical points of s(t): ds/dt = v(t) = 3t2t^2 - 2t + 4 = 0 (no real solutions) s(t) is always increasing, so maximum displacement at t=5: s(5) = 125 - 25 + 20 + 5 = 125 m

Problem: Two trains leave stations A and B simultaneously and travel toward each other. Train A accelerates from rest at 0.5 m/s2s^2 for 2 minutes, then continues at constant speed. Train B has initial velocity 30 m/s and decelerates at 0.3 m/s2s^2. If the distance between stations is 50 km, will they meet before Train A reaches maximum speed?

Solution:

Train A: Phase 1: u = 0, a = 0.5 m/s2s^2, t = 120 s v_max = 0 + 0.5 × 120 = 60 m/s s1s_1 = 0 + ½ × 0.5 × 120² = 3600 m = 3.6 km

Phase 2: v = 60 m/s, but we need to check if they meet before this phase ends.

Train B: u = 30 m/s, a = -0.3 m/s2s^2 v(t) = 30 - 0.3t s(t) = 30t - ½ × 0.3 × t2t^2 = 30t - 0.15t2t^2

Relative Motion: Distance covered when they meet: s_A + s_B = 50 km = 50,000 m s_A = 0.25t2t^2 (for t ≤ 120 s) s_B = 30t - 0.15t2t^2

0.25t2t^2 + 30t - 0.15t2t^2 = 50,000 0.1t2t^2 + 30t - 50,000 = 0 t2t^2 + 300t - 500,000 = 0

t = [-300 ± √(90,000 + 2,000,000)]/2 = [-300 ± √2,090,000]/2 ≈ [-300 ± 1445.7]/2 ≈ 572.85 s or -872.85 s

Since t = 572.85 s > 120 s, they meet after Train A has reached maximum speed.

At meeting time t = 572.85 s: Train A has been at constant speed for 572.85 - 120 = 452.85 s s_A = 3.6 km + 60 × 0.45285 km = 3.6 + 27.171 = 30.771 km s_B = 50 - 30.771 = 19.229 km Check s_B: 30 × 0.57285 - 0.15 × (0.57285)² ≈ 17.1855 - 0.0492 ≈ 17.136 km (slight calculation discrepancy due to rounding)

They will meet, but after Train A reaches maximum speed.

Problem: A projectile is launched at angle θ with initial velocity v0v_0. Find:

a) The maximum height b) The range c) The angle for maximum range d) The time when velocity is minimum

Solution:

Break into x and y components: v_x = v0v_0 cos θ (constant) v_y = v0v_0 sin θ - gt

a) Maximum height when v_y = 0: 0 = v0v_0 sin θ - gt ⇒ t = (v0v_0 sin θ)/g H = v0v_0 sin θ × t - ½gt2t^2 = v0v_0 sin θ × (v0v_0 sin θ)/g - ½g(v0v_0 sin θ)²/g2g^2 = (v0v_0² sin2n^2 θ)/g - ½(v0v_0² sin2n^2 θ)/g = ½(v0v_0² sin2n^2 θ)/g

b) Total flight time = 2 × time to max height = 2v0v_0 sin θ/g Range R = v_x × time = v0v_0 cos θ × 2v0v_0 sin θ/g = 2v0v_0² sin θ cos θ/g = v0v_0² sin(2θ)/g

c) Maximum range when sin(2θ) = 1 ⇒ 2θ = 90° ⇒ θ = 45° Maximum range = v0v_0²/g

d) Velocity magnitude: v = √(v_x2x^2 + v_y2y^2) = √[v0v_0² cos2s^2 θ + (v0v_0 sin θ - gt)²] Find minimum by taking derivative with respect to t and setting to zero: dv/dt = ½(v0v_0² cos2s^2 θ + (v0v_0 sin θ - gt)²)^(-1/2) × 2(v0v_0 sin θ - gt)(-g) = 0 This occurs when v0v_0 sin θ - gt = 0 ⇒ t = (v0v_0 sin θ)/g (at maximum height) At this point, v = v0v_0 cos θ (horizontal component)

Summary Points

  • Displacement: Change in position (vector quantity)
  • Velocity: Rate of change of displacement (vector)
  • Acceleration: Rate of change of velocity (vector)
  • Equations of Motion: For constant acceleration scenarios
  • Calculus Methods: For non-constant acceleration
  • Graph Analysis: Interpretation of motion graphs
  • Relative Motion: Motion between moving objects

Common Mistakes to Avoid

  1. Sign errors - Be consistent with coordinate systems and directions
  2. Unit confusion - Convert all units to consistent system before calculations
  3. Equation misapplication - Use appropriate equations for given conditions
  4. Vector vs scalar errors - Remember velocity and acceleration are vectors
  5. Time interpretation - Distinguish between time intervals and specific instants

SPM Exam Tips

Exam Strategies

  1. Understand definitions - Master definitions of displacement, velocity, acceleration
  2. Choose right equations - Select appropriate kinematic equations based on given information
  3. Draw diagrams - Sketch motion diagrams and graphs when helpful
  4. Show working clearly - Step-by-step solutions for partial marks
  5. Check units - Ensure all answers have correct units

Key Exam Topics

  • Basic motion definitions and calculations (25% of questions)
  • Equations of motion applications (30% of questions)
  • Graph interpretation and analysis (20% of questions)
  • Calculus-based motion problems (15% of questions)
  • Projectile motion and applications (10% of questions)

Time Management Tips

  • Basic motion problems: 3-4 minutes
  • Equation applications: 4-5 minutes
  • Graph problems: 4-5 minutes
  • Calculus-based problems: 6-7 minutes
  • Complex applications: 8-10 minutes

Practice Problems

Level 1: Basic Motion Concepts

  1. A car accelerates from 20 m/s to 30 m/s in 5 seconds. Find the acceleration and distance traveled.

  2. A train traveling at 72 km/h brakes with deceleration 2 m/s2s^2. Find stopping time and distance.

Level 2: Equations of Motion

  1. A particle starts from rest and accelerates at 3 m/s2s^2 for 8 seconds, then continues at constant velocity for 12 seconds, then decelerates at 1 m/s2s^2 until stopping. Find: a) Maximum velocity b) Total distance traveled c) Total journey time

  2. A ball is thrown upward with velocity 25 m/s. Find: a) Maximum height b) Time to reach maximum height c) Velocity when it returns to thrower

Level 3: Calculus-Based Motion

  1. Position of a particle: s(t) = 2t3t^3 - 3t2t^2 + t + 4. Find: a) Velocity and acceleration functions b) When velocity is zero c) When acceleration is zero d) Distance traveled in first 3 seconds

  2. Acceleration function: a(t) = 4t - 2, with v(0) = 3, s(0) = 2. Find: a) Velocity and position functions b) When particle is at rest c) Total distance in first 4 seconds

Level 4: Projectile Motion

  1. A projectile is launched at 50 m/s at 30° to horizontal. Find: a) Maximum height b) Range c) Time of flight d) Velocity at impact

  2. A ball is thrown horizontally from a 20 m high cliff with velocity 15 m/s. Find: a) Time to hit ground b) Horizontal distance traveled c) Velocity at impact

Level 5: Complex Applications

  1. Relative Motion: Two cars A and B start from rest. A accelerates at 3 m/s2s^2 for 10 s, then maintains constant speed. B accelerates at 2 m/s2s^2 for 20 s, then maintains constant speed. If they start 200 m apart, which one is ahead after 30 s?

  2. Air Resistance: A skydiver's velocity is given by v(t) = 60(1 - e^(-0.1t)). Find: a) Acceleration function b) Terminal velocity c) Distance fallen after 10 seconds d) Time to reach 90% of terminal velocity

Did You Know? 📚

Kinematics was first systematically studied by Galileo Galilei in the late 16th century. He famously demonstrated that all objects fall at the same rate (neglecting air resistance) by dropping balls from the Leaning Tower of Pisa. Isaac Newton later formulated the laws of motion that explained Galileo's observations. The equations of motion for constant acceleration were developed by Newton and are fundamental in classical mechanics. Today, kinematics is essential in fields ranging from aerospace engineering to biomechanics and animation.

Quick Reference Guide

QuantityFormulaUnit
Average velocityv_avg = Δs/Δtm/s
Average accelerationa_avg = Δv/Δtm/s2s^2
v = u + atConstant accelerationm/s
s = ut + ½at2t^2Constant accelerationm
v2v^2 = u2u^2 + 2asConstant accelerationm2m^2/s2s^2
Terminal velocityv_term = mg/km/s

Kinematics provides the mathematical foundation for understanding motion in our physical world. Master these concepts to analyze everything from falling objects to spacecraft trajectories, and build the foundation for understanding forces and energy in physics.