Chapter 18: Kinematics of Linear Motion
Master linear motion concepts, equations of motion, and calculus-based kinematics with comprehensive SPM exam strategies.
Chapter 18: Kinematics of Linear Motion
Overview
Kinematics is the branch of physics that studies motion without considering the forces that cause it. This chapter explores linear motion, displacement, velocity, and acceleration using both algebraic and calculus-based approaches. Mastery of kinematics is essential for understanding motion in physics, engineering, and real-world applications ranging from vehicle dynamics to projectile motion.
Learning Objectives
After completing this chapter, you will be able to:
- Define and differentiate between displacement, velocity, and acceleration
- Apply equations of motion for constant acceleration
- Use calculus to derive and solve kinematic equations
- Analyze motion graphs and interpret their meaning
- Solve problems involving projectile motion and free fall
Key Concepts
18.1 Basic Kinematic Quantities
Displacement
Displacement (s) is the change in position of an object. It is a vector quantity with both magnitude and direction.
Definition:
Vector Nature:
- Magnitude: Distance from start to end point
- Direction: From initial to final position
- Path independent: Only depends on start and end points
Units: meters (m), kilometers (km), etc.
Velocity
Velocity (v) is the rate of change of displacement with respect to time.
Average Velocity:
Instantaneous Velocity:
Key Properties:
- Vector quantity (has magnitude and direction)
- Speed is the magnitude of velocity
- Positive when moving in positive direction
- Negative when moving in negative direction
Units: meters per second (m/s), kilometers per hour (km/h), etc.
Acceleration
Acceleration (a) is the rate of change of velocity with respect to time.
Average Acceleration:
Instantaneous Acceleration:
Types of Acceleration:
- Positive acceleration: Velocity increasing in positive direction
- Negative acceleration: Velocity decreasing or increasing in negative direction
- Deceleration: Negative acceleration (slowing down)
Units: meters per second squared (m/)
18.2 Equations of Motion for Constant Acceleration
Five Basic Equations
For motion with constant acceleration a:
- Velocity-Time Relationship:
- Displacement-Time Relationship:
- Velocity-Displacement Relationship:
- Average Velocity Formula:
- Displacement Formula (No Time):
Where:
- u = initial velocity (m/s)
- v = final velocity (m/s)
- a = constant acceleration (m/)
- s = displacement (m)
- t = time (s)
18.3 Motion Graphs
Displacement-Time Graphs
Key Features:
- Slope: Represents velocity ()
- Curvature: Indicates acceleration presence
- Straight line: Constant velocity (zero acceleration)
- Horizontal line: Zero velocity (at rest)
Interpretation:
- Positive slope: Moving in positive direction
- Negative slope: Moving in negative direction
- Zero slope: At rest
- Increasing slope: Increasing velocity (positive acceleration)
- Decreasing slope: Decreasing velocity (negative acceleration)
Velocity-Time Graphs
Key Features:
- Slope: Represents acceleration ()
- Area under curve: Represents displacement ()
- Straight line: Constant acceleration
Interpretation:
- Positive velocity: Moving in positive direction
- Negative velocity: Moving in negative direction
- Zero velocity: At rest
- Positive slope: Positive acceleration
- Negative slope: Negative acceleration
Acceleration-Time Graphs
Key Features:
- Area under curve: Represents change in velocity ()
- Constant line: Constant acceleration
- Zero line: No acceleration
Interpretation:
- Positive acceleration: Velocity increasing
- Negative acceleration: Velocity decreasing
- Area above t-axis: Positive change in velocity
- Area below t-axis: Negative change in velocity
18.4 Calculus-Based Kinematics
Differentiation Relationships
Rate of Change Relationships:
Physical Interpretation:
- First derivative: Instantaneous rate of change
- Second derivative: Rate of change of rate of change
- Higher derivatives: Jerk, snap, etc.
Integration Relationships
Accumulation Relationships:
Where:
- = initial velocity at t=0
- = initial position at t=0
- Integration constants determined by initial conditions
Important Formulas and Methods
Key Motion Formulas
| Scenario | Formula | Application |
|---|---|---|
| Constant acceleration | v = u + at | Velocity change over time |
| Constant acceleration | s = ut + ½a | Displacement with time |
| Constant acceleration | = + 2as | Velocity-displacement relationship |
| Average velocity | s = ½(u + v)t | When acceleration constant |
| Free fall | a = -g ≈ -9.8 m/ | Gravitational acceleration |
Problem-Solving Strategies
Step-by-Step Approach:
- Identify known quantities and unknown
- Choose appropriate equation(s)
- Draw motion diagrams when helpful
- Solve systematically
- Check units and reasonableness
Graph Analysis:
- Read values directly from graphs
- Use slopes and areas for derived quantities
- Sketch graphs from equations when needed
Solved Examples
Example 1: Basic Motion with Constant Acceleration
A car starts from rest and accelerates uniformly at 2 m/ for 10 seconds. Find: a) Final velocity b) Distance traveled c) Average velocity
Solution:
Given: u = 0 (starts from rest), a = 2 m/, t = 10 s
a) Final velocity:
b) Distance traveled:
c) Average velocity:
Or using average velocity formula:
Example 2: Motion with Different Acceleration Phases
A train accelerates from rest at 1 m/ for 20 seconds, then maintains constant velocity for 30 seconds, then decelerates at 2 m/ until stopping. Find: a) Maximum velocity b) Total distance traveled c) Total journey time
Solution:
Phase 1: Acceleration = 0, = 1 m/, = 20 s = + = 0 + 1 × 20 = 20 m/s (maximum velocity) = + ½ = 0 + ½ × 1 × 20² = 200 m
Phase 2: Constant velocity = 20 m/s, = 30 s = = 20 × 30 = 600 m
Phase 3: Deceleration = 20 m/s, = -2 m/, = 0 = ( - )/ = (0 - 20)/(-2) = 10 s = + ½ = 20 × 10 + ½ × (-2) × 10² = 200 - 100 = 100 m Or using = + 2as: 0 = 20² + 2(-2) ⇒ 4 = 400 ⇒ = 100 m
Answers: a) Maximum velocity = 20 m/s b) Total distance = + + = 200 + 600 + 100 = 900 m c) Total time = + + = 20 + 30 + 10 = 60 s
Example 3: Calculus-Based Motion
The position of a particle is given by s(t) = - 6 + 9t + 2, where s is in meters and t in seconds. Find: a) Velocity and acceleration functions b) When the particle is at rest c) When the particle changes direction d) Total distance traveled in first 5 seconds
Solution:
a) Velocity and acceleration functions:
b) When the particle is at rest (v(t) = 0):
c) When the particle changes direction:
- At t = 1 s: v changes from positive to negative
- At t = 3 s: v changes from negative to positive
d) Total distance traveled in first 5 seconds: Position at key times:
Calculate distance traveled:
- 0 to 1 s:
- 1 to 3 s:
- 3 to 5 s:
- Total distance =
Example 4: Projectile Motion
A ball is thrown vertically upward with initial velocity 30 m/s. Find: a) Maximum height reached b) Time to reach maximum height c) Total time of flight d) Velocity when it returns to original position
Solution:
Take upward as positive, a = -g = -9.8 m/
a) Maximum height reached: At maximum height, v = 0
b) Time to reach maximum height:
c) Total time of flight:
(Or calculate time to return: s = 0 = 30t - ½ × 9.8 ⇒ t = 30/4.9 ≈ 6.12 s)
d) Velocity when it returns to original position: By symmetry, velocity when returning = -30 m/s (same magnitude, opposite direction)
Example 5: Relative Motion
Two cars A and B are moving in the same direction. Car A has velocity 60 km/h and car B has velocity 80 km/h. If car B starts 1 km behind car A, how long does it take for car B to catch up to car A?
Solution:
Convert to same units: 60 km/h = 60,000 m/h = 1000 m/min, 80 km/h = 80,000 m/h = 1333.33 m/min
Relative velocity = velocity of B - velocity of A = 1333.33 - 1000 = 333.33 m/min
Distance to catch up = 1 km = 1000 m
Time = distance / relative velocity = 1000 / 333.33 ≈ 3 minutes
Example 6: Motion with Air Resistance
A skydiver falls from rest. Initially acceleration is 9.8 m/ due to gravity, but as velocity increases, air resistance increases. If the acceleration is given by a(t) = 9.8 - 0.1v, where v is velocity in m/s: a) Find the velocity function v(t) b) Find the terminal velocity c) Find the displacement function s(t)
Solution:
a) a = dv/dt = 9.8 - 0.1v This is a first-order linear differential equation.
Solve: dv/dt + 0.1v = 9.8 Integrating factor: e^(∫0.1 dt) = e^(0.1t)
Multiply: e^(0.1t) dv/dt + 0.1e^(0.1t)v = 9.8e^(0.1t) d/dt [ve^(0.1t)] = 9.8e^(0.1t)
Integrate: ve^(0.1t) = 98e^(0.1t) + C v = 98 + Ce^(-0.1t)
Initial condition v(0) = 0: 0 = 98 + C ⇒ C = -98 v(t) = 98(1 - e^(-0.1t)) m/s
b) Terminal velocity: lim(t→∞) v(t) = 98 m/s
c) s(t) = ∫v(t) dt = ∫98(1 - e^(-0.1t)) dt = 98[t + 10e^(-0.1t)] + C s(0) = 0: 0 = 98[0 + 10] + C ⇒ C = -980 s(t) = 98t + 980e^(-0.1t) - 980 meters
Mathematical Derivations
Derivation of Kinematic Equations
Starting with constant acceleration a: v = u + at (definition of acceleration)
Integrate velocity to get displacement: s = ∫(u + at) dt = ut + ½a + C If s(0) = 0, then C = 0, so s = ut + ½a
Eliminate time: From v = u + at, t = (v - u)/a Substitute into s = ut + ½a: s = u(v - u)/a + ½a(v - u)²/ = (uv - )/a + ( - 2uv + )/(2a) = (2uv - 2 + - 2uv + )/(2a) = ( - )/(2a) Therefore: = + 2as
Derivation of Terminal Velocity
For motion with air resistance proportional to velocity: ma = mg - kv (where k is drag coefficient)
At terminal velocity, a = 0: 0 = mg - kv_term v_term = mg/k
Real-World Applications
1. Transportation and Vehicle Dynamics
Automotive Engineering:
- Acceleration and braking analysis
- Fuel efficiency optimization
- Safety systems design
Example: Calculate stopping distance for a car traveling at 60 km/h with deceleration 8 m/.
2. Aerospace Engineering
Flight Dynamics:
- Aircraft takeoff and landing
- Rocket trajectory optimization
- Orbital mechanics
Example: Determine the acceleration needed for a rocket to reach escape velocity.
3. Biomechanics
Human Movement:
- Athletic performance analysis
- Rehabilitation programs
- Ergonomics
Example: Analyze the optimal throwing angle for maximum range in sports.
4. Civil Engineering
Structural Design:
- Building sway calculations
- Bridge vibration analysis
- Earthquake resistance
Example: Calculate the natural frequency of a building to avoid resonance.
Complex Problem-Solving Techniques
Problem: A particle moves along a straight line with acceleration a(t) = 6t - 2, where t is in seconds and a in m/. If initial velocity is 4 m/s and initial position is 5 m, find:
a) Velocity and position functions b) Times when velocity is zero c) Total distance traveled in first 5 seconds d) Maximum displacement from origin in first 5 seconds
Solution:
a) v(t) = ∫a(t) dt = ∫(6t - 2) dt = 3 - 2t + C v(0) = 4: C = 4 v(t) = 3 - 2t + 4
s(t) = ∫v(t) dt = ∫(3 - 2t + 4) dt = - + 4t + D s(0) = 5: D = 5 s(t) = - + 4t + 5
b) v(t) = 0: 3 - 2t + 4 = 0 Discriminant = (-2)² - 4(3)(4) = 4 - 48 = -44 < 0 No real solutions, particle never comes to rest.
c) Since velocity is always positive (minimum v at t=1/3: v(1/3) = 3(1/9) - 2(1/3) + 4 = 1/3 - 2/3 + 4 = -1/3 + 4 = 11/3 > 0), distance = displacement. Distance traveled = |s(5) - s(0)| = |125 - 25 + 20 + 5 - 5| = 120 m
d) Find critical points of s(t): ds/dt = v(t) = 3 - 2t + 4 = 0 (no real solutions) s(t) is always increasing, so maximum displacement at t=5: s(5) = 125 - 25 + 20 + 5 = 125 m
Problem: Two trains leave stations A and B simultaneously and travel toward each other. Train A accelerates from rest at 0.5 m/ for 2 minutes, then continues at constant speed. Train B has initial velocity 30 m/s and decelerates at 0.3 m/. If the distance between stations is 50 km, will they meet before Train A reaches maximum speed?
Solution:
Train A: Phase 1: u = 0, a = 0.5 m/, t = 120 s v_max = 0 + 0.5 × 120 = 60 m/s = 0 + ½ × 0.5 × 120² = 3600 m = 3.6 km
Phase 2: v = 60 m/s, but we need to check if they meet before this phase ends.
Train B: u = 30 m/s, a = -0.3 m/ v(t) = 30 - 0.3t s(t) = 30t - ½ × 0.3 × = 30t - 0.15
Relative Motion: Distance covered when they meet: s_A + s_B = 50 km = 50,000 m s_A = 0.25 (for t ≤ 120 s) s_B = 30t - 0.15
0.25 + 30t - 0.15 = 50,000 0.1 + 30t - 50,000 = 0 + 300t - 500,000 = 0
t = [-300 ± √(90,000 + 2,000,000)]/2 = [-300 ± √2,090,000]/2 ≈ [-300 ± 1445.7]/2 ≈ 572.85 s or -872.85 s
Since t = 572.85 s > 120 s, they meet after Train A has reached maximum speed.
At meeting time t = 572.85 s: Train A has been at constant speed for 572.85 - 120 = 452.85 s s_A = 3.6 km + 60 × 0.45285 km = 3.6 + 27.171 = 30.771 km s_B = 50 - 30.771 = 19.229 km Check s_B: 30 × 0.57285 - 0.15 × (0.57285)² ≈ 17.1855 - 0.0492 ≈ 17.136 km (slight calculation discrepancy due to rounding)
They will meet, but after Train A reaches maximum speed.
Problem: A projectile is launched at angle θ with initial velocity . Find:
a) The maximum height b) The range c) The angle for maximum range d) The time when velocity is minimum
Solution:
Break into x and y components: v_x = cos θ (constant) v_y = sin θ - gt
a) Maximum height when v_y = 0: 0 = sin θ - gt ⇒ t = ( sin θ)/g H = sin θ × t - ½g = sin θ × ( sin θ)/g - ½g( sin θ)²/ = (² si θ)/g - ½(² si θ)/g = ½(² si θ)/g
b) Total flight time = 2 × time to max height = 2 sin θ/g Range R = v_x × time = cos θ × 2 sin θ/g = 2² sin θ cos θ/g = ² sin(2θ)/g
c) Maximum range when sin(2θ) = 1 ⇒ 2θ = 90° ⇒ θ = 45° Maximum range = ²/g
d) Velocity magnitude: v = √(v_ + v_) = √[² co θ + ( sin θ - gt)²] Find minimum by taking derivative with respect to t and setting to zero: dv/dt = ½(² co θ + ( sin θ - gt)²)^(-1/2) × 2( sin θ - gt)(-g) = 0 This occurs when sin θ - gt = 0 ⇒ t = ( sin θ)/g (at maximum height) At this point, v = cos θ (horizontal component)
Summary Points
- Displacement: Change in position (vector quantity)
- Velocity: Rate of change of displacement (vector)
- Acceleration: Rate of change of velocity (vector)
- Equations of Motion: For constant acceleration scenarios
- Calculus Methods: For non-constant acceleration
- Graph Analysis: Interpretation of motion graphs
- Relative Motion: Motion between moving objects
Common Mistakes to Avoid
- Sign errors - Be consistent with coordinate systems and directions
- Unit confusion - Convert all units to consistent system before calculations
- Equation misapplication - Use appropriate equations for given conditions
- Vector vs scalar errors - Remember velocity and acceleration are vectors
- Time interpretation - Distinguish between time intervals and specific instants
SPM Exam Tips
Exam Strategies
- Understand definitions - Master definitions of displacement, velocity, acceleration
- Choose right equations - Select appropriate kinematic equations based on given information
- Draw diagrams - Sketch motion diagrams and graphs when helpful
- Show working clearly - Step-by-step solutions for partial marks
- Check units - Ensure all answers have correct units
Key Exam Topics
- Basic motion definitions and calculations (25% of questions)
- Equations of motion applications (30% of questions)
- Graph interpretation and analysis (20% of questions)
- Calculus-based motion problems (15% of questions)
- Projectile motion and applications (10% of questions)
Time Management Tips
- Basic motion problems: 3-4 minutes
- Equation applications: 4-5 minutes
- Graph problems: 4-5 minutes
- Calculus-based problems: 6-7 minutes
- Complex applications: 8-10 minutes
Practice Problems
Level 1: Basic Motion Concepts
-
A car accelerates from 20 m/s to 30 m/s in 5 seconds. Find the acceleration and distance traveled.
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A train traveling at 72 km/h brakes with deceleration 2 m/. Find stopping time and distance.
Level 2: Equations of Motion
-
A particle starts from rest and accelerates at 3 m/ for 8 seconds, then continues at constant velocity for 12 seconds, then decelerates at 1 m/ until stopping. Find: a) Maximum velocity b) Total distance traveled c) Total journey time
-
A ball is thrown upward with velocity 25 m/s. Find: a) Maximum height b) Time to reach maximum height c) Velocity when it returns to thrower
Level 3: Calculus-Based Motion
-
Position of a particle: s(t) = 2 - 3 + t + 4. Find: a) Velocity and acceleration functions b) When velocity is zero c) When acceleration is zero d) Distance traveled in first 3 seconds
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Acceleration function: a(t) = 4t - 2, with v(0) = 3, s(0) = 2. Find: a) Velocity and position functions b) When particle is at rest c) Total distance in first 4 seconds
Level 4: Projectile Motion
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A projectile is launched at 50 m/s at 30° to horizontal. Find: a) Maximum height b) Range c) Time of flight d) Velocity at impact
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A ball is thrown horizontally from a 20 m high cliff with velocity 15 m/s. Find: a) Time to hit ground b) Horizontal distance traveled c) Velocity at impact
Level 5: Complex Applications
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Relative Motion: Two cars A and B start from rest. A accelerates at 3 m/ for 10 s, then maintains constant speed. B accelerates at 2 m/ for 20 s, then maintains constant speed. If they start 200 m apart, which one is ahead after 30 s?
-
Air Resistance: A skydiver's velocity is given by v(t) = 60(1 - e^(-0.1t)). Find: a) Acceleration function b) Terminal velocity c) Distance fallen after 10 seconds d) Time to reach 90% of terminal velocity
Did You Know? 📚
Kinematics was first systematically studied by Galileo Galilei in the late 16th century. He famously demonstrated that all objects fall at the same rate (neglecting air resistance) by dropping balls from the Leaning Tower of Pisa. Isaac Newton later formulated the laws of motion that explained Galileo's observations. The equations of motion for constant acceleration were developed by Newton and are fundamental in classical mechanics. Today, kinematics is essential in fields ranging from aerospace engineering to biomechanics and animation.
Quick Reference Guide
| Quantity | Formula | Unit |
|---|---|---|
| Average velocity | v_avg = Δs/Δt | m/s |
| Average acceleration | a_avg = Δv/Δt | m/ |
| v = u + at | Constant acceleration | m/s |
| s = ut + ½a | Constant acceleration | m |
| = + 2as | Constant acceleration | / |
| Terminal velocity | v_term = mg/k | m/s |
Kinematics provides the mathematical foundation for understanding motion in our physical world. Master these concepts to analyze everything from falling objects to spacecraft trajectories, and build the foundation for understanding forces and energy in physics.