Chapter 1: Quadratic Functions and Equations in One Variable
Master the fundamentals of quadratic functions, graphing parabolas, and solving quadratic equations using various methods.
Chapter 1: Quadratic Functions and Equations in One Variable
Overview
Welcome to Chapter 1 of Form 4 Mathematics! This chapter introduces you to the fascinating world of quadratic functions and equations. You'll learn how to identify quadratic expressions, graph parabolas, find roots of quadratic equations, and solve real-world problems involving quadratic relationships.
What You'll Learn:
- Identify and understand quadratic expressions and functions
- Graph quadratic functions and analyze their properties
- Find roots using various methods including factorization
- Apply quadratic concepts to solve practical problems
Learning Objectives
After completing this chapter, you will be able to:
- Identify the characteristics of quadratic expressions in one variable
- Recognize quadratic functions as many-to-one relationships
- Describe the characteristics of quadratic functions
- Investigate and generalize the effects of changing values a, b, and c in f(x) = a + bx + c
- Explain the meaning of roots and determine them using factorization
- Sketch graphs of quadratic functions
- Solve problems involving quadratic equations
Key Concepts
General Form of Quadratic Expressions
A quadratic expression is an expression in the form , where:
- a, b, c are constants
- a ≠ 0
- x is the variable
- The highest power of the variable is 2
Example: is a quadratic expression where a = 3, b = 5, c = -2
Quadratic Functions Visualized
Properties of Quadratic Functions
The following diagram shows the key characteristics of quadratic functions:
Graph Shape and Properties
The graph of a quadratic function is a smooth, symmetrical curve known as a parabola.
Effects of the Constant 'a':
When a > 0:
- Graph opens upwards like a "smile" (∪)
- Has one minimum point (vertex)
- Example: f(x) =
When a < 0:
- Graph opens downwards like a "frown" (∩)
- Has one maximum point (vertex)
- Example: f(x) = -
Effects of the Constants:
| Constant | Effect on Graph |
|---|---|
| a | Controls width and direction of opening |
| b | Determines the axis of symmetry position |
| c | Determines the y-intercept position |
Roots of Equations
The roots of a quadratic equation are the values of x that satisfy the equation. These roots represent the x-intercepts where the graph crosses the x-axis.
Discriminant Analysis
The discriminant determines the nature of the roots and the graph behavior:
Vertex Form and Transformations
Quadratic functions can be written in vertex form, which makes transformations easier to understand:
where (h, k) is the vertex.
Important Formulas and Methods
1. Factorization Method
The main method for finding roots of quadratic equations. The equation a + bx + c = 0 is expressed in the form (px + r)(qx + s) = 0, giving roots x = -r/p and x = -s/q.
Example: Solve - 5x + 6 = 0
Solution: - 5x + 6 = 0 (x - 2)(x - 3) = 0 Therefore, x = 2 or x = 3
2. Axis of Symmetry Formula
The axis of symmetry for the quadratic function graph is given by:
This formula is used to find the x-coordinate of the minimum or maximum point.
Example: For f(x) = 2 - 4x + 1 x = -(-4)/(2 × 2) = 4/4 = 1
3. Vertex Formula
The vertex (turning point) coordinates are:
4. Discriminant
The discriminant determines the nature of the roots:
- Δ > 0: Two distinct real roots
- Δ = 0: One real root (repeated)
- Δ < 0: No real roots (complex roots)
Graph Sketching Process
Follow these steps to sketch quadratic graphs:
Graph Sketching Process
Follow these steps to sketch quadratic graphs:
- Determine the graph shape (based on the sign of a)
- Find the y-intercept (value of c)
- Find x-intercepts/roots (solve f(x) = 0)
- Find the vertex/minimum/maximum point (using axis of symmetry)
- Plot additional points if needed for accuracy
Example: Graph Sketching with Steps
Let's visualize the process for sketching :
Example: Sketch the graph of f(x) = - 4x + 3
- Shape: a = 1 > 0, opens upwards (∪)
- Y-intercept: When x = 0, f(0) = 3
- X-intercepts: - 4x + 3 = 0 → (x - 1)(x - 3) = 0 → x = 1, x = 3
- Vertex: x = -(-4)/(2 × 1) = 2, f(2) = 4 - 8 + 3 = -1 Vertex at (2, -1)
Step-by-Step Solved Examples
Example 1: Finding Roots
Problem: Find the roots of the equation 2 + 5x - 3 = 0
Solution: Using factorization: 2 + 5x - 3 = 0 (2x - 1)(x + 3) = 0
Therefore: 2x - 1 = 0 → x = 1/2 x + 3 = 0 → x = -3
Answer: The roots are x = 1/2 and x = -3
Example 2: Graph Sketching
Problem: Sketch the graph of f(x) = - 6x + 8
Solution:
- Shape: a = 1 > 0, opens upwards
- Y-intercept: f(0) = 8
- X-intercepts: - 6x + 8 = 0 (x - 2)(x - 4) = 0 → x = 2, x = 4
- Vertex: x = -(-6)/(2 × 1) = 3 f(3) = 9 - 18 + 8 = -1 Vertex at (3, -1)
Plot the key points:
- Y-intercept: (0, 8)
- X-intercepts: (2, 0) and (4, 0)
- Vertex: (3, -1)
Example 3: Real-world Application
Problem: A ball is thrown upwards from a height of 2 meters with an initial velocity of 14 m/s. The height h (in meters) after t seconds is given by h(t) = -5 + 14t + 2. Find when the ball hits the ground.
Solution: The ball hits the ground when h(t) = 0: -5 + 14t + 2 = 0 Multiply by -1: 5 - 14t - 2 = 0
Using quadratic formula: t = [14 ± √(196 + 40)] / 10 = [14 ± √236] / 10 t = [14 ± 15.36] / 10
t = 2.936 or t = -0.136
Since time cannot be negative, t = 2.94 seconds
Answer: The ball hits the ground after approximately 2.94 seconds.
Real-world Applications
Quadratic functions appear in many real-world situations:
Projectile Motion Analysis
Business and Economics Applications
Engineering Applications
Real-world Applications
Quadratic functions appear in many real-world situations:
1. Projectile Motion
- Path of thrown objects
- Basketball trajectories
- Firework explosions
2. Business and Economics
- Profit maximization
- Cost analysis
- Revenue modeling
3. Engineering
- Bridge design
- Parabolic antennas
- Suspension cables
4. Physics
- Optics (lens shapes)
- Orbital mechanics
- Wave patterns
Mathematical Proofs
Proof of the Quadratic Formula
Starting with a + bx + c = 0:
- Divide by a: + (b/a)x + c/a = 0
- Complete the square: + (b/a)x + (b/2a)² = (b/2a)² - c/a
- (x + b/2a)² = /4 - c/a
- (x + b/2a)² = ( - 4ac)/4
- x + b/2a = ±√( - 4ac)/2a
- x = -b/2a ± √( - 4ac)/2a
Summary Points
- Quadratic Expression: (a ≠ 0)
- Quadratic Function:
- Quadratic Equation:
- Root: Value of variable that satisfies the equation
- Axis of Symmetry: Line dividing parabola into two equal parts
- Vertex: Turning point of the parabola
- Y-intercept: Point where graph crosses y-axis
Key Formula Summary
Summary Points
- Quadratic Expression: (a ≠ 0)
- Quadratic Function:
- Quadratic Equation:
- Root: Value of variable that satisfies the equation
- Axis of Symmetry: Line dividing parabola into two equal parts
- Vertex: Turning point of the parabola
- Y-intercept: Point where graph crosses y-axis
Practice Tips for SPM Students
1. Master Factorization
- Practice different factoring techniques
- Learn to spot perfect squares
- Practice with various coefficient values
2. Understand Graph Properties
- Memorize the effects of a, b, and c
- Practice sketching graphs without a calculator
- Learn to identify key features quickly
3. Problem-solving Strategies
- Read the problem carefully
- Identify what is being asked
- Choose the appropriate method
- Show all working steps
4. Exam Preparation
- Practice past year questions
- Time yourself for Paper 1
- Understand the marking scheme
- Show all working for Paper 2
5. Common Mistakes to Avoid
- Forgetting that a ≠ 0 for quadratic expressions
- Confusing the axis of symmetry formula
- Making calculation errors in factorization
- Not checking the reasonableness of answers
SPM Exam Tips
Paper 1 (Multiple Choice)
- Look for clues in the question wording
- Use elimination method for difficult questions
- Practice mental calculation for speed
- Double-check your answers
Paper 2 (Structured)
- Show all working steps clearly
- Label your graphs properly
- Use graph paper for sketching
- Write units for real-world problems
Did You Know? The study of quadratic equations dates back to ancient Babylon around 2000 BC! The Babylonians had methods for solving quadratic problems that were remarkably similar to our modern approaches.
Next Chapter: As you proceed to Chapter 2, you'll discover the fascinating world of number bases and how different number systems work together in computer science and mathematics.