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SPM WikiPhysicsChapter 2: Forces and Motion

Chapter 2: Forces and Motion

Master the concepts of linear motion, Newton's laws of motion, momentum, and impulse with practical examples and problem-solving techniques.

Chapter 2: Forces and Motion

Overview

This chapter explores the fundamental principles of motion and forces that govern the movement of objects. Understanding these concepts is essential for analyzing physical phenomena from everyday movements to complex mechanical systems. You will learn about linear motion, Newton's laws, momentum, impulse, and their practical applications.

Learning Objectives

After completing this chapter, you will be able to:

  • Understand and analyze linear motion using displacement, velocity, and acceleration
  • Interpret motion graphs (displacement-time and velocity-time)
  • Apply Newton's three laws of motion to solve problems
  • Calculate and apply momentum in collision scenarios
  • Understand impulse and its relationship with force
  • Differentiate between mass and weight
  • Solve problems involving free fall motion

Linear Motion

Main Concept

Linear motion refers to the movement of an object in a straight line. The relationships between displacement, velocity, and acceleration are used to describe this motion.

Key Concepts

TermDefinitionTypeFormula
DistanceTotal length of path traveled by objectScalarDistance = Path Length
DisplacementShortest distance between initial and final point in specific directionVectorDisplacement = Final Position - Initial Position
SpeedRate of change of distanceScalarSpeed = Distance / Time
VelocityRate of change of displacementVectorVelocity = Displacement / Time

Key Formulas for Uniform Acceleration

The three fundamental equations of motion for constant acceleration:

  1. Velocity-Time Relationship:
v=u+atv = u + at
  1. Displacement-Time Relationship:
s=ut+12at2s = ut + \frac{1}{2}at^2
  1. Velocity-Displacement Relationship:
v2=u2+2asv^2 = u^2 + 2as

Where:

  • s = Displacement
  • u = Initial velocity
  • v = Final velocity
  • a = Acceleration
  • t = Time

SPM Exam Tip: Always identify which variable is given and which you need to find before choosing the appropriate equation. Make sure your units are consistent (use SI units).

Linear Motion Graphs

Displacement-Time Graphs

  • The gradient represents velocity
  • Straight line = constant velocity
  • Curved line = changing velocity

Velocity-Time Graphs

  • The gradient represents acceleration
  • The area under the graph represents displacement
  • Straight line = constant acceleration

Key Formulas:

  • Gradient = Acceleration
  • Area under graph = Displacement

Did You Know? The concept of uniform acceleration was first studied by Galileo Galilei, who supposedly dropped objects from the Leaning Tower of Pisa to test whether heavy objects fall faster than light ones.

Free Fall Motion

Main Concept

Free fall is the motion of an object influenced by gravity alone, without air resistance or other external forces.

Key Principle

All objects, regardless of their mass, fall with the same gravitational acceleration if air resistance is neglected.

Key Formulas

Use the linear motion equations with a replaced by g:

  1. Velocity-Time:
v=u+gtv = u + gt
  1. Displacement-Time:
s=ut+12gt2s = ut + \frac{1}{2}gt^2
  1. Velocity-Displacement:
v2=u2+2gsv^2 = u^2 + 2gs

Where:

  • g = Gravitational acceleration ≈ 9.81 ms⁻²

Key Terms

Gravitational Acceleration - Acceleration experienced by an object due to gravitational force.

Inertia

Main Concept

Inertia is the natural property of an object that tends to resist any change to its original state, whether at rest or in motion.

Newton's First Law of Motion

An object will remain at rest or continue moving with constant velocity unless acted upon by an external force.

Key Principle

The inertia of an object depends on its mass. The greater the mass, the greater the inertia.

Applications of Inertia:

  • Seat belts in vehicles
  • Safety helmets
  • Shaking ketchup out of a bottle
  • Dusting a carpet by beating

SPM Exam Tip: When explaining inertia, always relate it to mass - objects with larger mass have greater inertia and are harder to start moving or stop.

Momentum

Main Concept

Momentum is the product of mass and velocity of an object. It is a vector quantity.

Principle of Conservation of Momentum

In a closed system, the total momentum before a collision or explosion is equal to the total momentum after the collision or explosion.

Key Formulas

Momentum, p:

p=mvp = mv

Conservation of Momentum:

m1u1+m2u2=m1v1+m2v2m_1u_1 + m_2u_2 = m_1v_1 + m_2v_2

Where:

  • p = Momentum
  • m = Mass
  • v = Velocity
  • u = Initial velocity

Types of Collisions

TypeDescriptionEnergy Conservation
Elastic CollisionCollision where total kinetic energy is conserved
Inelastic CollisionCollision where total kinetic energy is not conserved (objects stick together after collision)
ExplosionSituation where an object breaks into several partsMomentum conserved, kinetic energy increases

Key Terms

Elastic Collision - Collision where total kinetic energy is conserved.

Inelastic Collision - Collision where total kinetic energy is not conserved (objects stick together after collision).

Explosion - Situation where an object breaks into several parts.

Force

Main Concept

Force is a push or pull that can change the state of motion, shape, or size of an object.

Newton's Second Law of Motion

The rate of change of momentum of an object is directly proportional to the resultant force acting on it and occurs in the direction of the force.

Key Formula

Force, F:

F=maF = ma

Where:

  • F = Resultant force
  • m = Mass
  • a = Acceleration

Key Concepts

Resultant Force - Vector sum of all forces acting on an object.

Forces in Equilibrium - When the resultant force acting on an object is zero, the object is in equilibrium.

Impulse and Impulsive Force

Main Concept

Impulse is the change in momentum. Impulsive force is the rate of change of momentum during a collision or impact that occurs in a very short time.

Key Principles

  • Impulsive force is large if the change in momentum occurs in a very short time.
  • Longer impact time will reduce the impulsive force.

Key Formulas

Impulse:

Impulse=Change in Momentum=mvmu\text{Impulse} = \text{Change in Momentum} = mv - mu

Impulse also equals:

Impulse=FtImpulse = Ft

Impulsive Force, F:

F=(mvmu)/tF = (mv - mu) / t

Where:

  • F = Impulsive force
  • t = Impact time

Key Terms

Crumple Zone - Part of a vehicle designed to crumple during a collision, extending the impact time and reducing the impulsive force.

Did You Know? Modern cars use crumple zones and airbags to increase the impact time during collisions, which reduces the force experienced by passengers and saves lives.

Weight

Main Concept

Weight is the gravitational force acting on an object. It is a vector quantity.

Key Principle

The weight of an object changes depending on the strength of the gravitational field at that location. Mass is constant.

Key Formula

Weight, W:

W=mgW = mg

Where:

  • W = Weight
  • m = Mass
  • g = Gravitational acceleration

Key Terms

Mass - Measure of the amount of matter in an object.

Weight - Gravitational force on an object.

SPM Exam Tip: Remember that mass is constant everywhere, but weight changes with location (weight is less on the Moon than on Earth because the Moon has weaker gravity).

Solved Examples

Example 1: Linear Motion Calculation

A car accelerates uniformly from rest to 20 m/s in 5 seconds. Calculate the acceleration and distance traveled.

Given:

  • Initial velocity, u = 0 m/s
  • Final velocity, v = 20 m/s
  • Time, t = 5 s

Solution:

  1. Acceleration: a=(vu)/t=(200)/5=4m/s2a = (v - u) / t = (20 - 0) / 5 = 4 m/s^2
  2. Distance: s=ut+12at2=0×5+12×4×52=50ms = ut + \frac{1}{2}at^2 = 0 × 5 + \frac{1}{2} × 4 × 5^2 = 50 m

Example 2: Momentum Conservation

A 2 kg ball moving at 3 m/s collides with a stationary 1 kg ball. If they stick together, calculate their common velocity.

Given:

  • m1m_1 = 2 kg, u1u_1 = 3 m/s
  • m2m_2 = 1 kg, u2u_2 = 0 m/s
  • Final velocity, v1v_1 = v2v_2 = v (common velocity)

Solution: Using conservation of momentum:

m1u1+m2u2=(m1+m2)v(2×3)+(1×0)=(2+1)v6=3vv=2 m/sm_1u_1 + m_2u_2 = (m_1 + m_2)v \\ (2 \times 3) + (1 \times 0) = (2 + 1)v \\ 6 = 3v \\ v = 2 \text{ m/s}

SPM Exam Tips

  1. Identify Variables: Clearly identify which quantities are given and which need to be found before solving problems.

  2. Unit Consistency: Always use SI units (meters, kilograms, seconds) for consistency.

  3. Vector vs Scalar: Pay attention to whether quantities are vectors (direction matters) or scalars (magnitude only).

  4. Graph Interpretation: Practice interpreting displacement-time and velocity-time graphs as they frequently appear in SPM questions.

  5. Real-World Applications: Understand real-world applications of physics concepts like crumple zones, seat belts, and sports.

  6. Conservation Laws: Master the principle of conservation of momentum for collision and explosion problems.

  7. Free Fall: Remember that in free fall problems, acceleration is constant (g=9.81m/s2g = 9.81 m/s^2) unless air resistance is considered.

Summary

  • Linear motion can be described using displacement, velocity, and acceleration relationships
  • Motion graphs help visualize and analyze motion patterns
  • Newton's first law (inertia) explains objects' resistance to changes in motion
  • Newton's second law (F = ma) relates force, mass, and acceleration
  • Momentum is conserved in closed systems during collisions and explosions
  • Impulse relates to the change in momentum and is important in collision analysis
  • Mass is constant everywhere, but weight depends on gravitational field strength
  • Understanding these concepts is crucial for analyzing mechanical systems and solving physics problems

Mastering forces and motion provides the foundation for understanding many other physics topics including energy, waves, and electricity.